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Weapons of Mass Destruction

Welcome to Taw Taw Weapons Inc. We offer a wide variety of firearms for you to enjoy. Taw Taw have recently uprooted their World Headquarters to Sydney, Australia, during the conflict of the Fourth Corporate War... And as we're just reopening after the move, we're having a massive sale!!! Yep, you heard right, a sale! We're offering upto 15% off of any new purchace, and we'll even accept trade-in's with 5% off of the total price!!! Any make and model of firearm can be traded in (but no polymer one-shots. Sorry), we'll take Arasaka, Militech, H&K, Budget Arms, whatever you want to get rid of...


Pistols ¦ SMGs ¦ Rifles ¦ Shotguns ¦ Heavy Weapons ¦ Exotic ¦ Acessories ¦ Mods

So, you'ld like a copy, huh? Well take one then, if you can...

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Taw Taw would like to inform you that, if desired, you can order any of
their guns to be retooled for cased rounds before purchase. This reduces the
cost by 1/3, but you must make a downpayment of half the total cost of the 
weapon.

PISTOLS

TAW TAW .44 REVOLVER · 525 EB P·+1·J·C·4D6+1(.44MAG)·7·1·VR·50m One of their first guns to hit the streets was the Taw Taw .44 Revolver. Unlike most revolvers, this one actually has 7 chambers in its 'wheel'. This, and the fact that it has a great reliability make it a winner. TAW TAW LONG BARREL · 685 EB P·+1·L·C·4D6+1(.44MAG)·7·1·VR·65m Known simply as the Taw Taw Long Barrel, this wheel gun is simply the Taw Taw .44 Revolver with an extended barrel. Think of it as an built in factory option. (No, you cannot extend the barrel any more). TAW TAW .44 AUTOMATIC · 668 EB P·0·J·C·4D6+1(.44MAG)·10·1·VR·50m This pistol is being contemplated by NCPD as a replacement standard issue sidearm. The .44 As a automatic pistol uses latest carbo-ceramic materials in the barrel and cooling shroud to shrug off excess heat and thus increase reliability. The only problem that people on the street are voicing is that with the larger than standard magazine, only those with big hands would ever accept it as a sidearm. TAW TAW "DUSTER" .357 MAGNUM REVOLVER · 525 EB P·+1·E·P·2D6+3(.357 MAGNUM)· 6·2·VR·50m A high quality replica, the "Duster" is an attempt to bring the past back to life. Taw Taw, being Texan, have a strong link to the past, as one of the founding members of Taw Taw is a great great great nephew of Wyatt Earp. The Duster is the revolver depicted in their logo. The weapon isn't cheap. The grips are real ivory, not some vat grown imitation. More than a few high profile bodyguards are starting to use it as a dress weapon. A nice weapon, accurate and reliable, the Duster belongs on your hip. TAW TAW "SPAWN" MACHINEPISTOL · 1120 EB PIS/SUB·0·J·P·3D6(11mm)·20·3/20·ST·65m Taw Taw comes at us again with "Spawn". This machinepistol is capable of single, burst or full auto fire! Taw Taw also made sure that you will have more suprises up your sleeve, by adding a barrel extension into the equation, giving you the ability to take down an opponent at an extreme range of 130m! That's 30m further than standard pistols. When on full auto, this pistol will make that distinctive 'rattle' of the classic Israeli Uzi. Of course, pistols were not designed to be fully automatic. To help compensate for barrel heat and climb, Taw Taw made the barrel out of the latest high tech ceramic with the added bonus of a polymer-cooling shroud. Needless to say, Taw Taw doesn't recommend that you use the Spawns full auto capability constantly, instead they recommend that you give it a rest after two consecutive full auto sprays. Game notes: Accuracy is at -2 when firing on full auto. After two rounds of full auto, reliability drops down to UR, continuing to fire full auto in the 4 round the Spawn will automatically jam on a fumble and you must roll to see if it breaks. DERRINGERS One of the latest lines from Taw Taw is the 'Derringer' collection. This line, also known as the 'Last Option Holdouts', allows operatives to conceal another weapon on their person. So far five have been produced, and Taw Taw awaits to see how the public reacts to this 'near forgotten' firearm configuration. Of the five, one uses 20 Gauge shotgun shells, another uses Electrothermal Enhancement!! TAW TAW "BOOTHILL" DERRINGER · 120 EB P·+1·P·C·1D6+1(6mm)·2·2·VR·25m TAW TAW "APACHE" DERRINGER · 180 EB P·0·P·C·2D6+1(9mm)·2·2·ST·25m TAW TAW "BISON" DERRINGER · 250 EB P·-1·P·P·3D6/1D6+2(20 GAUGE)·1·1·ST·25m TAW TAW "DEFIANCE" DERRINGER PEPPERBOX · 235 EB P·0·P·R·1D6+1(6mm)·2·2/4·ST·25m TAW TAW "EXPRESS" DERRINGER · 350 EB P·0· P·P·3D6+1(9mmETE)·2·2·ST·38m

SUBMACHINE GUNS

TAW TAW "VENTILATOR" MEDIUM SUBMACHINE GUN · 1700 EB SMG·+1·J·C·2d6+3(10mm)·50·20·VR·200m The Ventilator. A new weapon brought to you from the folks at Taw Taw. Modern cero-steel construction. Large banana style clip. Built in under barrel mini-grin. Bayonet lug. Bullet trap. Reliable. Dependable. Trust your life to it. It can handle the pressure. Can you? Game notes: The mini-grin is the same as the Militech Mini-grenade Launcher in CB I, pg 46. This is the underbarrel pump model version. The bullet trap is for the 25mm pistol grenades, for when your UB Pump Grin Launcher has lost its voice. Just remember to select single fire mode. If Smart, for an additional 500 Eb, you can have sensors added that will automatically select single shot mode when a pistol grenade has been fitted. Also see the Spawn machine pistol above.

Rifles

TAW TAW LONGARM · 756 EB RIF·+1·N·P·6D6+1(7.62mm)·3/30·VR·400m Taw Taw know their guns. Take their rifle. It uses traditional 7.62mm Rounds used in assault rifles for decades. It also takes advantage of modern plastic technology to make a lighter weapon. Barrel rise is countered by superior barrel porting and gas expulsion systems. With a 30 round clip and the capability of firing the entire clip, soldiers and mercs around the world are taking a shine to the Taw Taw longarm (no more left over rounds when firing on full auto, just an empty clip). Note that when fired on full auto, the reliability drops to ST as the firing mechanism tends to retain a little heat. Taw Taw plan to release a new model next year that will remedy this problem. NINJA HIGH TECH · 2150 EB (ADD 500 EB FOR SMART CHIPPING) RIF·0/2·N·P4D6+1(12mm)·30·30·VR·400m A high powered version of the original Militech Ninja, the High Tech, under licence from Militech, follows the same design philosophy, a reliable caseless design with no moving parts and an integral silencer with a fully plastic magazine and electrical firing pin which makes it just as silent as the original Ninja. With technology moving in leaps and bounds, we decided to throw in more electronic goodies - the Ninja High Tech is covered with Militech's M73 "Mirage Gear" Environmental Assimilation Shief, bio-electronics - so that no metal detector will detect it, and is easily smart chipped. A must for black ops. (Note: the Ninja is optimised for single shots, the 0 accuracy is for bursts and full auto) TAW TAW "LUCIFER" SNIPER RIFLE · 1800 EB (2500 EB SMART) RIF·+2·N·R·7D10(14.5mm)·1·1·VR·1200m This baby lives up to its name. Using 14.5mm Rounds, the "Lucifer" is a 'one hit' wonder. Based on the old sniper maxim "One shot, One kill", Lucifer aims to please. Lucifer is almost unique in this day and age, being that it a bolt action rifle with no magazine. To load the rifle, you remove the slide action bolt, place the round in the bolt and slide it home in the chamber, locking it into place. Some claim that the weapon is not worth it as it has no magazine to facilitate quick reloading. In the hands of a skilled sniper, you only need one shot. On the side of the weapon is an ammo rack that will hold five additional rounds for a quicker reloading than fumbling around in your ammo pouch, if you really need it. Lucifer comes with a scope from hell. In includes; 18x scope, range finder, image enhancement (+2 awareness), low lite and thermograph. Two versions are available, standard, and a smart version is available as well. With a built in silencer and flash suppressor and a range of over one klick, marksmen are starting to look to Taw Taw to provide. Available in cased version only. TAW TAW "MEPHISTO" SNIPER RIFLE. · 850 EB RIF·+3·N·R·5D6(7mm)·30·1/3·VR·900m This is the latest rifle produced by Taw Taw, and is yet another sniper rifle. The Mephisto has a fully floating barrel, hydroshock compensation in the stock, fully adjustable handgrip and stock furniture. It is a big departure from their other sniper rifle, the Luicfer. The Lucifer is fully capable of taking out lightly armored vehicles, whereas the Mephisto is purely an anti-personnel weapon. It has a good accuracy due to the floating barrel and fully adjustable furniture. The standard scope has a 10x power teleoptics and image enhancement. It has a universal scope mount and can thus accept all manner of scopes, including the one from the Lucifer. It still hasn't got full auto capabilities, but that doesn't seem to be slowing down sales...

SHOTGUNS

TAW TAW "HORNET" SHOTGUN · 225 EB SHT· 0·L·C·4D6+2(12 GAUGE)·5·1·ST·50m This lever action shotgun is fairly standard when it comes to shotguns. With a five round tubular mag. This shotgun is an uncommon weapon, as it is a modern lever action. Something unheard of to most people. Taw Taw chose this design philosophy to match the "Duster". This is the other weapon on their logo. TAW TAW "ENFORCER" AUTOMATIC SHOTGUN · 600 EB SHT·0·P·N·4D6+2(12 GAUGE)·25·25·ST·50m This nasty weapon is a fully automatic shotgun, not a nice concept. What makes this one stand out is that it is optimised to fire fletchette rounds, including the infamous fragmentation fletchettes! When firing fletchettes, the acc. increases to +1. That and the ability to empty its clip in less than 3 seconds is why the military are expressing an interest in it for 'room sweeps'.

HEAVY WEAPONS

TAW TAW "HIVE" FULLY AUTOMATIC MICROMISSILE LAUNCHER · 1450 EB HVY·+2·N·R·4D6(MICROMISSILE)·20·10·ST·200m Under licence from Militech, this design was inspired from the Militech Urban Missile Launcher. Taw Taw saw potential for a full auto version and this is the result. Named the "Hydra", the micromissile launcher has been upsized to accommodate a larger accompaniment of missiles and the capability to fire lots of them at once. Which makes this weapon excellent for area denial as the heat seeking missiles will re-acquire the target if the initial shot misses. Multiply that by 10 and you have one hell of a swarm! (See Chrome II pg49 for micromissiles) TAW TAW "GORGON" FULLY AUTOMATIC GRENADE LAUNCHER · 2250 EB HVY·-1·N·R·VAR.(40mm GRENADE)·25·10·VR·800m You heard right, a man-portable fully automatic grenade launcher! This monster fires 40mm grenades, but don't expect to load any old type o' grenade. It requires a special type of grenade to take advantage of the full auto aspect. Although you can use standard 40mm GL rounds, rate of fire is reduced to 1. And don't even think of using standard grenades... Aside from that, you can launch all kinds of grenades, fragmentation, flare, smoke, white phosphorus, fletchettes, including he dual-purpose tank smashing rounds (see Maximum Metal pg 77 for grenades). To use this puppy, you have to be built like a MBT (BOD 12). So you can expect to see this weapon in the hands of you teams 'pigman'. Even so, it automatically lowers your encumbrance by 2. Grenades cost 100 eb each. TAW TAW "THUNDER" SEMI-AUTOMATIC GRENADE LAUNCHER · 1500 EB HVY·0·N·P·VAR.(40mm GRENADE)·12·2·ST·600m This is a grenade launcher with a difference. Instead of being a single shot, or mag/drum fed, this launcher is styled like a gigantic revolver. While requiring two hands to use, the grenades are loaded into a rotating 'wheel' slug under the body of the weapon. As a grenade is launched, the wheel automatically revolves to chamber the next round. To increase its charm, the Thunder uses the same grenades that the Gorgon does. As an added feature, different grenades can be loaded at once, choosing a different round lowers ROF to 1. If smart rigged, you can change the round without lowering the ROF. Due to the bulk of the weapon, it lowers encumbrance by 1.(Inspired by Arnies smoke grenade launcher out of T2) TAW TAW "BALROG" HEAVY FLAMETHROWER · 1700 Eb HVY·-1·N·R·2D10+2·10·1·ST·60m When you hear the word 'BALROG', do you think of a large winged form, covered in searing hot scarlet scales, wielding a flaming whip? A creature, a Prince from the very bowels of Hell. A Damonic figure from the pages from the best horror authors best novels? Or does it make you think of the back-mounted unit you carried into battle in the Central American Conflict. A weapon you used to great effect on the guerillas in the jungle. During the night raids when you penetrated the perimeter of a drug cartel and flamed their 'produce' into so much ash? Well, then do we have an item that will bring those memories flooding back. "Balrog" is the latest flamer to hit the markets. But it's hard to improve on something like a flamer. Make it smaller, maybe a higher temp fuel, or perhaps squease a bit more range out. Well, that's what exactly we've done, as well as increasing your longevity by upping the armor of the tanks to SP 20, both types of fire, weapons and the real thing. Don't say we don't look after you. Note: Because of the weight of the tanks, using the Balrog imposes a -2 penalty to encumbrance.

EXOTIC

TAW TAW "SERPENT" MONO-WIRE LAUNCHER RIF·-1·L·R·2D6(5" MONO-WIRE)·14·2·ST·10m · 750 EB. P·-1·J·R·2D6(5" MONO-WIRE)·7·1·ST·5m · 450 EB. This twisted piece of work fires a length of mono-wire from an internal spool. The actual gun is based upon mass driver designs, much like a railgun. When fired the gun measures and cuts a segment of 'wire and then expels the length of wire (5 inches long) using electromagnets. When the actual 'wire is cut, the rear end of the wire is flanged out to the sides to help stabilise it in flight, much like the flights of an arrow. The spool of mono-wire is also memory impregnated (at human body temp.) So that when it enters the target, the length of mono-wire twists into an irregular spiral shape, like a bent corkscrew. This shortens the piece of wire to about half its length. Needless to say, this is a bugger to remove. While it hasn't got much of a range (extreme 20m), if you have one of these things, you'll be packing one hell of a party popper! One spool of mono-wire (approx. 2m) provides enough for 14 'shots' and costs 130 eb. Removing the coil of mono-wire is no cakewalk. If simply pulled out, an additional 1d6+2 damage is inflicted, BTM not withstanding! This damage is assumed to be applied to the area shot and to any instrument/fingers used. If removed either by someone skilled in First Aid or Medtech, the difficulty to remove the piece of 'wire is 25. Also available in a pistol version (extreme range 10m), spools for this provide 7 'shots' and cost 65 be. The battery packs cost 10 EB each, and have 50 'shots'. Both the rifle and pistol versions use the same battery. Remember that when dealing with mono-wire to reduce armor values to 1/3rd. TAW TAW "BANSHEE" SONIC RIFLE · 2300 EB EXOTIC·0·N·R·SPECIAL·6·1/2·ST·50m One of the more unusual weapons made by Taw Taw is this sonic rifle. Utilizing a high powered speaker made from superconductors, and channelled through cyclic magnetic coils; this rifle can cause serious damage to the human body. The sound the Banshee generates is in the ultra-sonic range, and thus can't be heard by an un-augmented human ear. But this doesn't stop the Banshee from being effective, not in the least. The Banshee has a spread pattern much like a shotgun, being able to hit several targets at once, but the potency of the Banshee isn't effected by range. When a person is hit by the Banshee [locations are irrelevant with the Banshee], they must make a Very Difficult BOD to avoid disorientation, headaches and nausea/vomiting. If they pass the check they are only debilitated for 1D6 rounds [-4 to all actions during this time]. If they failed by 1-3, they are incapacitated for 1D6+1 rounds [REF and MA reduced to 1 during this time]. If they failed by 4+ they are reduced to unconsciousness for 1d6 minutes]. Note that unlike the Arasaka "Nauseator", the target needs only to be "hit" once. If the target is within short range, they receive a -2 penalty to the BOD check. If at point blank range, the target faces a -6 penalty to the BOD check and if they fail, they receive 1D6 points of damage [damaged eardrums], armor and BTM not withstanding - and have a 50% chance of going deaf, permanently! At the very least the will develop a bad case of tinnitus. The Banshee receives its power from a liquid cell battery that is placed where you'd expect to find the ammo clip in a modern firearm, and costs 25 eb. Sound Editing and or a Level Dampner nullify the Banshee's effects. Also available is a backpack style liquid cell battery that will increase the number of shots to 30. This unit has an effective encumbrance of 2 and costs 200 Eb. Connected to magazine port on rifle by a high capacity cable with a mag clip connection.

ACCESSORIES

BAYONET CHAINKNIFE · 400eb MELEE·0·L·P·3D6·-·-·ST Under licence to IMI, this chainknife has a 'blade' 1 1/2 foot long, which can also be used as a bayonet for your rifles. The special bayonet lug needed for the chain knife costs 100 eb, this is so that you can switch the 'knife on from near the rifle's trigger guard, eliminating the need to reach forward to turn it on. The battery is still placed in the hilt of the 'knife. Remember, it's treated as armor piercing, and soft armors are reduced 2 points per hit! UNDERBARREL "DAEMON" FLAMETHROWER · 750eb HVY·0·-·P·3D6(Napalm)·4·1·ST·10m Under licence to Kendachi, the "Daemon" is the worlds first underbarrel flame thrower. Using a high temperature adhesive fuel sprayed under high pressure, this weapon makes for a good close up 'deterrent'. After all, who wants to become a crispy critter? Game Notes: Will effect 2 random body areas, 1st round, 1d6 to one area 2nd round. Only hard armor, or soft armor of 15+ will protect the target, as will fireproof clothing (duh). All soft armors will be damaged two levels instead of one. UNDERBARREL STROBE LIGHT · 350eb HVY·0·-·P·SPECIAL·15·1·ST·20m Roll as normal to hit. A hit forces the target to roll beneath his REF-4 so as to avoid being blinded. "Head" shots add another -2 penalty to the victims roll. Blindness lasts for 3 rounds. Antidazzle is 100% proof vs the effects. Black Ops teams beware, however, the strobes not insignificant flash is visible from several hundred metres and, though, silent, could well give you away... UNDERBARREL NEEDLER · 250eb HVY·0·-·P·DRUG/POISON·10·2·ST·40m Under licence from Avante, the Needler fires slivers of carbo-plastics that carry a payload of drugs or neuraltoxins. A good secondary weapon, especially if your target is worth more alive than dead. Will not penetrate hard armor, and soft armor of 5 SP or over. AMMUNITION TAW TAW LOW EXPLOSIVE HIGH YIELD DETONATING ROUNDS [LEHYD] Released at the same time as the opening of the corporation, these military grade rounds are yet another thing to avoid in combat. Upon impact, these rounds explode. Damage is equal to the damage done by a normal round, however the first half is applied directly to any armor worn, (double if soft armor!) And the other half is then applied to the target (armor reduces this damage as normal). Unlike explosive rounds, these rounds do not have any noticeable area of effect. Cannot be used by pistols, and fully automatic weapons. Otherwise known as 'Mr Hyde'. Cost: x50! Needless to say that these rounds are extremely illegal! Need a very difficult Streetdeal roll, or a near impossible Streetwise roll. If available at all.

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