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Roles


Roles. Who you are. What more can I say?

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PSYCHOLOGIST

You were always considered weird by the other kids in school. Instead of participating in the usual sports like combat football, laser tag, or pushing/taking drugs, you just sat back and watched. And analysed. By the age of ten, you could tell when someone from school would go out and bash old people for fun, a day or so before they knew. When it was one of your friends, you would sit down with him and help him through the rough patch. It usually worked. When it was one of the jocks, you would charge him. You became good of digging out secrets from the jocks, and sometimes from your friends as well. Sometimes you would use the information to blackmail someone, indirectly. When you reached eighteen, you decided to become a professional and go to college. You didn't have to pay, you had a steady stream of patients already. Now you have a big office, a beautiful secretary, a nice soft lounge, and two heavies in white in the room next door. Oh, don't forget the taser under the desk. Or maybe you better make it a microwaver, as some of your patients are borderline cyberpsycho's, and you wouldn't want to kill one of your patients now, would you.....

Psychoanalysis is the ability to cure a neurotic or psychotic of their fears and problems. Over a period of time, a person would eventually return back to normal (hopefully). It is also the skill used to recover humanity loss due to cybernetic implantation. As such, most of the time, psychologists are treating cyberpsychos rather than the mentaly sick or criminally insane.
PSYCHOLOGIST SKILL PACKAGE

Special Ability : Psychoanalysis
Awareness/Notice
Psychology  
Human Perception
Anthropology
Persuasion/Fast Talk
Interview
Social
Interrogation
Education & Gen. Knowledge

ATTORNEYS

Your siblings hated you when you were a kid. When you caught them stealing an extra ration of kibble, you dobbed them in. You believed in the system. At school, when you caught kids swapping pirated SegAtari game programs, you dobbed them in. You believed in the system. At high school, when you caught fellow class mates smoking cigarettes, you dobbed them in. You believed in the system. It was then you decided that you would go to college to study law. When you caught dorm mates cheating in exams, you dobbed them in. You believed in the system. Eventually you graduated and affiliated yourself with a "bar" association. When you caught fellow attorneys accepting bribes, you dobbed them in. You believed in the system. After a couple of hard years, you proved yourself worthy to become a Judge. It was your responsibility to dispense justice, a goal long sought. A perp was brought forth for committing the crime of repeat auto theft, the evidence proved him innocent. You believed in the system. A perp was brought forth for committing the crime of rape, the evidence proved him innocent. You believed in the system. A perp was brought forth for committing the crime of Murder 1. The evidence proved him innocent. You believed in the system. A month later he appeared before you again for the same crime. The evidence proved him innocent. You believed in the system. Then something tragic happened; your wife and two young daughters were killed in a car bombing, in your car, and you were meant to be there with them. You know who did it. You had no evidence but you knew who did it. You knew it in your heart and soul. He appeared before the courts. The evidence proved him innocent. You no longer believe in the system.....

The special ability of Attorneys is called Reason. It is the application of legal knowledge before the bench. With reason, the attorney attempts to prove his theory by logic (linier or cyclical). This theory may have no bearing on the guilt or innocence of the defendant. The skill can be used as an opposed roll with two attorneys against each other, and the judge acting as referee. It can also be used in conjunction with persuade and notice skills to influence judges and spot flaws in opponent's cases.

The Expert:Law skill is rote knowledge of procedural and written law. To learn the ability to analyse and apply legal situations, a student of law must pass a series of examinations, be assessed capable by a judge, and affiliate himself with a "bar" association. He may then accept clients and charge fees. Eventually, he may become a judge.(This involves a change in status only; the skill package stays the same.)

The distinction between attorneys and paralegal (a person with law skill only) is important; ever since the purge of 1996, formal lawyers have been an endangered species. Streetcorner paraleagles and fixers have taken over much of the work. But in a real courtroom, even a knowledgeable fixer has no chance against a trained attorney. Because of their short supply, attorney's fees are somewhat high : an LPC trial will cost between 1500-2000eb, an MPC trial costs 3500-4000eb, and an HPC trial (if you can get one) will cost as much as 7000-8000eb. These fees don't include P.I.'S costs, or any of the myriad expenses an Attorney might dream up. If you want to find that missing witness, be prepared to shell out that euro.
ATTORNEY/JUDGE SKILL PACKAGE

Special Ability : Reason
Awareness/Notice
Expert:Law
Education & General Knowledge
Persuasion
Social
Human Perception
Composition
History
Interrogation or Interview
CyCo Note: Yup, this is just the Attorney/Judge section out of Protect and Serve, with a bit of spicing up from yours truely.......

COURIER


The Courier role was created by the Hound, webmaster of The BlackHammer CyberPunk Project. Hound has graciously given me permission to use it here. Thanks again Hound.... :)

Couriers are the low end of the Runner / Panzerboy spectrum. Famous for their ability to get anything anywhere within the downtown core of whatever metropolis you live in, the couriers keep the well-oiled cogs of business running. But at the same time they are idolized as a bastion of "alternative" that has survived even when gainfully employed. Most often today couriers transfer secure chips containing data that cannot be transfered electronically, but they also get the odd job running hardcopy or even flowers and gifts from one corp HQ to another.

Using pushbikes, rollerblades or skateboards, Couriers can wizz across the cityscape, playing chicken with the pedestrians, or going head to head with automobile traffic. Couriers can get your parcel to the destination quicker than most other types of courier, with the exception of the flyboys.

RapidTrans is the 1/2(INT+COOL) based courier special ability to get anywhere in no time at all. With RapidTrans a courier can find shortcuts to his destination (Diff 10), amazing shortcuts (Diff 20), back doors in or out of a building (Diff 15) as well as secret access routes (Diff 25). All rolls are at +5 Diff in another city except for back doors as courier is familiar with general building design. Used at half value, RapidTrans can be used like the Area Knowledge skill when you need to know more then just a shortcut.

You can kinda look at RapinTrans like this: RapidTrans is to Area Knowledge, as is Street Deal is to Streetwise...
COURIER SKILL PACKAGE

Special Ability : RapidTrans
Awareness
Hide/Evade
Persuasion
Drive/Bike/Skate
Basic Tech
Interview
Athletics
Pick Locks
Streetwise

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OCCUPATION TABLE
ROLE		SPECIAL ABILITY LEVEL
		1-5	6	7	8	9	10
PSYCHOLOGIST	1,600	3,000	5,000	7,000	10,000	15,000
ATTORNEY/JUDGE	1,500	2,000	3,500	4,000	7,000	8,000
COURIER		1,000	2,000	3,500	4,500	5,500	6,500

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